New Passo a Passo Mapa Para The First Berserker: Khazan
New Passo a Passo Mapa Para The First Berserker: Khazan
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Acompanhe a jornada por Khazan em busca de vingança e aprenda tais como ele se torna este primeiro berserker pelo Universo DNF.
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As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Khazan conta usando batalhas impressionantes contra inimigos e chefes desafiadores com padrões de ataque, fraquezas e habilidades variados. Essas batalhas exigem que este jogador se adapte e aprenda rapidamente, desenvolvendo estraté especialmentegias, 1 timing necessário e uma compreensão profunda do sistema de combate.
Também temos personagens bastante bem escritos que acompanham este protagonista em a jornada e que agregam muito natural de modo a o conteúdo da história.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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Isso faz parecer de que parte do progresso foi jogado no lixo e honestamente não entendi tal decisão de “resetar” certas coisas do mapa após sair dele.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
O visual do animação 3D pelo estilo cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que os jogadores sintam tais como se estivessem assistindo a uma animaçãeste.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.